Yes i agree. I use CS4.
L.A.B Mode; First i have to explain how RGB works in the context of image editing. Each pixel, or if you like each colour is defined by 3 values for RGB, so every colour you see on screen can be represented by 3 number values corresponding to the Red, Green and Blue channels, the values represent luminance (brightness) as well as colour. So if you edit any of these colour values, it will also effect the brightness and contrast. In LAB mode, again you have three channels, but instead of the RGB you have L (luminance) A (red/green) and B (yellow/blue). This means that you can edit the brightness curves and colour curves independently without affecting one another. Its a great way to fine tune colour in certain areas of an image, without affecting other areas, for example you can bring out the yellows in an evening sky without affecting the other colours or brightness of the rest of the image by editing the B channel in curves, equally you can do the same with the L channel to fix the brightness of certain areas without affect other areas, all without affecting the colour too. So in simple terms it separates colour from brightness, and changes the way the controls in PS behave.
I inverted the A channels so all the green foliage would turn a reddish/brown colour, so it looked like autumn.
Blending modes: I dont understand the specific processes that happen with each blending mode, but they each have their own characteristics when blended with other layers. Screen will tend to lighten the layer and hide the darker parts of the image, Colour burn will make it look like the top image has been burned onto the one below. Luminance will mean that all the luminance values of the top layer will be attributed to the one underneath. Colour will do the same with colour. Just have a good play around with them and you will start to get an idea what each blending mode does. I still find myself scrolling through different ones to see which one works best at the time, im not at the point where i know exactly what each one will do for any given layer(s).
When is the winner announced?:|:|
Yes i agree. I use CS4.
L.A.B Mode; First i have to explain how RGB works in the context of image editing. Each pixel, or if you like each colour is defined by 3 values for RGB, so every colour you see on screen can be represented by 3 number values corresponding to the Red, Green and Blue channels, the values represent luminance (brightness) as well as colour. So if you edit any of these colour values, it will also effect the brightness and contrast. In LAB mode, again you have three channels, but instead of the RGB you have L (luminance) A (red/green) and B (yellow/blue). This means that you can edit the brightness curves and colour curves independently without affecting one another. Its a great way to fine tune colour in certain areas of an image, without affecting other areas, for example you can bring out the yellows in an evening sky without affecting the other colours or brightness of the rest of the image by editing the B channel in curves, equally you can do the same with the L channel to fix the brightness of certain areas without affect other areas, all without affecting the colour too. So in simple terms it separates colour from brightness, and changes the way the controls in PS behave.
I inverted the A channels so all the green foliage would turn a reddish/brown colour, so it looked like autumn.
Blending modes: I dont understand the specific processes that happen with each blending mode, but they each have their own characteristics when blended with other layers. Screen will tend to lighten the layer and hide the darker parts of the image, Colour burn will make it look like the top image has been burned onto the one below. Luminance will mean that all the luminance values of the top layer will be attributed to the one underneath. Colour will do the same with colour. Just have a good play around with them and you will start to get an idea what each blending mode does. I still find myself scrolling through different ones to see which one works best at the time, im not at the point where i know exactly what each one will do for any given layer(s).
so will reply again tomorrow on that as I cant be bothered to write it all at the moment prob wouldnt make sense, and Id have to edit 200 times 

Nice explanation, Ive got a few things to add about 5 groups of blend modes, but Iveso will reply again tomorrow on that as I cant be bothered to write it all at the moment prob wouldnt make sense, and Id have to edit 200 times
Fab response to the thread and great diverse edits, plus its a win for Paul, as we are all learning stuff, which I think is the main idea of the thread, so well done Paul![]()
When is the winner announced?:|:|
Here's a go, I've also posted the layers palette.
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Joan
Yeah well done Joan! Remember for your choice - you can post any genre and it would be great to use a site to host a RAW file if you can.
I think we discussed the sites on page 3.
Just noticed there was only moi cloned the cars out did I get the wrong idea
No, i dont think so. After i saw yours i wondered if i should of done it![]()
Specialman![]()
No, i dont think so. After i saw yours i wondered if i should of done it![]()
I think it looked much better without the cars Dave...it looked like quite a intricate clone job though!

Seeing as we are coming up to the weekend what time limit do you want....Saturday 11.30pm and I'll have a look first thing Sunday morning?
Joan



it hard this one, all i done was adjusted level duplicate layer imported photo, added car using ruber tool and cloned a couple drains amnd pavment out.
new with the old.
it hard this one, all i done was adjusted level duplicate layer imported photo, added car using ruber tool and cloned a couple drains amnd pavment out.
![]()
new with the old.