Well - being someone who's shooting career is firmly rooted in the film era (and who still shoots film and digital on a 50/50 basis) I can assure you that unless you shot on Transparency Stock (E6 or Kodachrome) the shot you captured on the negative was no more the finished article as far as a picture went, than the RAW file from your camera was.
For example, taking a B&W picture as the desired end result - you had the choice of which film you wanted - not only in ISO rating, but in differing characteristics within the film - some films (say Fuji Acros 100) are pretty tonally smooth, where others are far more contrasty. Also, for the same ISO rating, some films are far smoother or grainier than others.
Of course, you also had the option to push or pull the film - to shoot (say) ISO 100 film at a nominal rating of 50, or 200 or 400 (or occasionally even higher) then correct the exposure in the developing. So - you'd overexpose the film and under-develop it to compensate. or Vice-versa. Either of these processes would also alter the tonal ranges and/or grain characteristics.
Then you had the choice of different processing chemicals - from standard brews like ID-11 and Rodinal, through to all sorts of exotic brews - I've even developed film in Cheap Supermarket Coffee, Washing Soda and Vitamin C tablets! Again, all these different chemicals could alter the tonal balances.
And when you'd actually got the negatives - then the tweaking could REALLY start. You can change the contrast of the image either by ising different Grades of paper, or with "multigrade" paper by using different colour filters in the enlarger.
Dodging, Burning, Spotting, Masking all came from film - indeed some of the symbols on the CS5 toolbar reflect the tools you'd use in the darkroom to perform the action.
You could always "print in" a different sky should the one in your shot be grey and featureless... I used to have a "bank" of sky negatives just for that purpose.
Okay - digital has made manipulation like this easier, and more accessible to a wider audience, and (best of all) it's made the end results consistently reproducable. I remember spending 3 evenings in the darkroom - probably 20+ hours, to get a print for a client. Maybe 15 scrapped sheets of very expensive paper before the one I liked. Loads of dodging, burning, and other tricks... Gave the client it, and, you guessed it - "thats great - can I have 4 more copies - one for each site please..."
So - in short - photography is not just about the editing - but please don't think that ALL the shots you've seen from the film era were "straight out of camera" - yes, there was a bit more of a premium on getting things right in camera, as you only had 36,12 or even 1 or 2 frames to play with, and the "penalty for failure" in terms of post-processing work was a bit higher, but if PP work is cheating, then we've been cheating since Fox-Talbot's days...