'Wide Gamut' displays - do these calibrate ok for editing?

EspressoJunkie

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Greg
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I'm going to be purchasing a new display in the next couple of weeks. I am looking at something primarily for gaming ( 1440p, 144Hz) , but also something that will be suitable for editing photos too.

I'll be getting an IPS panel, but a lot of gaming screens are 'wide gamut' which apparently can oversaturate some colours. Some( not all though) seem to have an sRGB mode which which if I'm correct should be more accurate.

Whatever screen I get I will be calibrating it with a Spyder 4, so I'm wondering if a wide gamut display will be suitable for editing once calibrated? Or could a specific profile for editing be set and saved in Windows ( or the Spyder software?).

I've never really paid much attention to this before, but I'm conscious that it a decision I need to get right!

Anyone any idea?
 
FWIW

What are the gamut specifications of the monitor e.g. % Adobe RGB, % sRGB etc?

The Spyder 4 and it's software are now a tad out of date, so what do Data colour have to say on the matter of calibrating a wider gamut monitor?

I surmise it might be a challenge to find a screen that is a good 'jack of all trades' and will inevitably be a compromise somewhere?
 
Srgb is like a zombie that is well beyond its expiry date. Argb or dci-p3 is really where it is at for serious printing and editing, all fully calibrated of course. If some game can't colour manage than that's too bad for them.

And good luck finding pro editing monitor with 144hz, or good gaming monitor at decent resolution, ips and gamut.... maybe that dell at £4k?
 
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