How to get a tarmac effect like this?

When you say effect ?? To me it's just underexposed with the clarity or structure pushed
 
it might have been converted using Nik Silver Effex Pro - a great plug in for photoshop, and/or Viveza (Nik again) where you can adjust the 'structure' (i.e. making it a more defined texture) or lighten/darken specific areas.

I think it's a google download, not sure if free or paid though.
 
If the tarmac is masked and treated on a separate layer, you can adjust the histogram and the contrast independantly from the rest of the picture. Saturation too.
 
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it might have been converted using Nik Silver Effex Pro - a great plug in for photoshop, and/or Viveza (Nik again) where you can adjust the 'structure' (i.e. making it a more defined texture) or lighten/darken specific areas.

I think it's a google download, not sure if free or paid though.
you could be right.. i'll try it. Could be Topaz.. hadnt considered that. thanks
 
Send me the shot if you want , I can have a play and let you know what I done , there also appears to be a bit of off camera flash on the place symbol also
 
think you are right about Nik.. I tried a very quick and messy attempt and it works quite nicely.
merc.jpg
 
The Tarmac in the link you showed was quite a bit under exposed where as this is by more than equal amounts over exposed so I suspect that maybe your problem in extracting the detail needed
 
The Tarmac in the link you showed was quite a bit under exposed where as this is by more than equal amounts over exposed so I suspect that maybe your problem in extracting the detail needed
It's really hard to exPlain. But it's more the texture I'm after. Almost CGI and a bit shiny. Not sure I'm really explaining it now :)
 
You're all wrong. It's lit that way. There are clearly, distinct pools of light from off camera flash.

As usual, good photography is, surprise surprise :).. a result of good photography - especially lighting, not processing.
 
You're all wrong. It's lit that way. There are clearly, distinct pools of light from off camera flash.

As usual, good photography is, surprise surprise :).. a result of good photography - especially lighting, not processing.
Yes the use of off camera flash has allowed for underexposure of the Tarmac which in turn brings out more detail and allows more detail to be extracted in post
 
It's really hard to exPlain. But it's more the texture I'm after. Almost CGI and a bit shiny. Not sure I'm really explaining it now :)
The texture is there because of the correct exposure for the "look" the photographer was after. No amount of PP is going to bring that to surface with the wrong exposure to begin with
 
The texture is there because it's there :)

Exposure is not what makes it look like that. Go outside right now, and take a perfectly exposed image of the road outside your house... it won't look like that. It's lighting. It uses off camera flash to highlight the surface in those areas (as well as the Corvette) and as the flash has overpowered the ambient light, it highlights the tarmac in those areas. It's had processing of course... most images have, but nothing as dramatic as some of the suggestions on here.

Good lighting = good photography. Processing can only really enhance what's already there.
 
The texture is there because it's there :)

Exposure is not what makes it look like that. Go outside right now, and take a perfectly exposed image of the road outside your house... it won't look like that. It's lighting. It uses off camera flash to highlight the surface in those areas (as well as the Corvette) and as the flash has overpowered the ambient light, it highlights the tarmac in those areas. It's had processing of course... most images have, but nothing as dramatic as some of the suggestions on here.

Good lighting = good photography. Processing can only really enhance what's already there.
Unless we are looking at a different part of Tarmac on the images I'm not sure but the texture is there due to being underexposed . If it was over exposed it wouldn't be there as in the 2nd image where it is blown out . A perfectly exposed image of the Tarmac won't look like that because it needs to be under exposed . We all know to underexpose an image ( within reason) will allow you to extract more detail . I do it with off camera flash many times a week for this exact reason . The only light I can see excluding the car is on the plane symbol as I said before . But as I say we are maybe commenting on 2 different parts of the image
 
Nope. Lighting.

The whole foreground is lit from two separate off camera light source from a very high angle, or possibly one with some localised dodging of the plane symbol. Either way... lighting has made this shot, not processing.

As anyone who has lighting experience will tell you (me included) if you want to reveal an objects texture, you LIGHT for texture. Even those who do not use flash will know that if you want to highlight the texture of a stucco wall in natural light, you wait for the sun to rake across it from the side. Shoot it at mid day when the sun is face on to the wall, and you'll not see the texture.

Processing is NOT the answer here.
 
Nope. Lighting.

The whole foreground is lit from two separate off camera light source from a very high angle, or possibly one with some localised dodging of the plane symbol. Either way... lighting has made this shot, not processing.

As anyone who has lighting experience will tell you (me included) if you want to reveal an objects texture, you LIGHT for texture. Even those who do not use flash will know that if you want to highlight the texture of a stucco wall in natural light, you wait for the sun to rake across it from the side. Shoot it at mid day when the sun is face on to the wall, and you'll not see the texture.

Processing is NOT the answer here.
I know all your saying and I pay my mortgage through doing this but it's clearly underexposed , it only takes you to look at the sky and I'm sure lighting plays a major part aswell . I think any photographer that knows even a bit could get that look with no location lighting at all (forgetting about the car of course ) with regards to PP I'd love to have seen the shot on the back of the camera .
 
The tarmac exposure has little effect on how the texture is revealed. It's not really that under exposed either.. It's lit essentially from the same light source that's lighting the Corvette, which is not really that under-exposed either. Inverse square law would indicate that to have significant fall off between the light hitting the car and then the floor a mere one metre of less away (even with a point light source) the light would need to be so close, it would actually be in shot. The exposure adds the drama, especially as the flash has over-powered the daylight, yes, but texture is revealed by lighting angle and direction.

I know all your saying and I pay my mortgage through doing this

Me too.. for two decades or more.

That shot is a result of lighting, not processing. You light for texture if you want to reveal it.

As for the back of the camera... I doubt it would have been radically different.
 
the more I think of it im convinced we are talking about 2 different things , Im assuming the op is talking about the actual texture of the tarmac not the light and dark areas you are ?
Talking of the light and dark areas I agree with everthing you say, the plane is lit and the rear of the car is lit and that has spill(intentional?) up the join in the tarmac.
But the actual texture of every other area(the dark parts) is simply underexposed.
We as photographers like to convince ourselves that its all done in camera and that just makes us ohh sooo fantastic but theres absolutely nothing wrong with and still requires the same amount , if not more skill to light a subject with the PP in mind.
 
the more I think of it im convinced we are talking about 2 different things , Im assuming the op is talking about the actual texture of the tarmac not the light and dark areas you are

Actually... I think the OP is talking about the light and dark areas :)

The texture is merely there.. it's cracked tarmac. As teh light is spilling back towards the camera, it is essentially backlit. That reveals the texture.



We as photographers like to convince ourselves that its all done in camera and that just makes us ohh sooo fantastic

Speak for yourself LOL. I don't think that at all.


but theres absolutely nothing wrong with and still requires the same amount , if not more skill to light a subject with the PP in mind.



I process my images a great deal actually. Probably more than you do (not that I've seen any of your work... would be nice to see some), but I don't rely on it. I LIGHT my images whenever I need to.


Agree to disagree if you want, but that image's success is a result of lighting, not processing.
 
Actually... I think the OP is talking about the light and dark areas :)

The texture is merely there.. it's cracked tarmac. As teh light is spilling back towards the camera, it is essentially backlit. That reveals the texture.





Speak for yourself LOL. I don't think that at all.






I process my images a great deal actually. Probably more than you do (not that I've seen any of your work... would be nice to see some), but I don't rely on it. I LIGHT my images whenever I need to.


Agree to disagree if you want, but that image's success is a result of lighting, not processing.
Yes that is the images sucess as a whole I am talking about the tarmacs texture.
Your totally not hearing me, Im with you all the way and agree on the lighting , as said before its the texture I was taking about rather than the actual lighting (maybe im wrong and have picked the op up wrong) And I process heavly as well, here is a quick image to try and explain what I am meaning, its one stop under and structure lifted in a nik program.
so just so you fully understand .......this image is to expain what I was meaning with the image NOT to try and prove you wrong, and its 2 birds with the 1 stone as it will link to my flickr where you can slate me till your hearts content, I see it on the forum all the time when someone disagrees with someone else so it turns to the "lets see your images" card . so rip away!!
5P1A0047 by stuart macrory, on Flickr
 
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So to the OP

If it was me

A-Talking about the entire shot I would under expose the shot 1-2 stops then place my lighting where required, in this case the rear of the car and the plane, and then in PP I would increase structure in Nik software and paint it in the desired areas only.

B-If you talking about only the tarmac and totally forgetting about the car then same as above without the lighting .

This is personally how I would do it, which of course doesn't make it correct.

Hope this helps
 
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Yes that is the images sucess as a whole I am talking about the tarmacs texture.
Your totally not hearing me, Im with you all the way and agree on the lighting , as said before its the texture I was taking about rather than the actual lighting (maybe im wrong and have picked the op up wrong) And I process heavly as well, here is a quick image to try and explain what I am meaning, its one stop under and structure lifted in a nik program.
so just so you fully understand .......this image is to expain what I was meaning with the image NOT to try and prove you wrong, and its 2 birds with the 1 stone as it will link to my flickr where you can slate me till your hearts content, I see it on the forum all the time when someone disagrees with someone else so it turns to the "lets see your images" card . so rip away!!
5P1A0047 by stuart macrory, on Flickr


That image is backlit... it's still lighting. You may have processed it to reveal the texture more, but you can only process what's there already. It's backlit, hence reveals texture. Take the same shot when the sun is overhead, and it would be a different story. The tarmac looks damp too, which will increase the specular reflectivity of the aggregate within the asphalt, revealing even more texture due to backlighting.

I'm not saying don't process to reveal texture... I'm saying that texture has to be there in order to reveal it. Ramping up silly levels of clarity on an otherwise flat looking piece of tarmac will just result in a noisefest, and still not look particularly great.

I've no interest in slating you... why did you say that?

There were whole generations of photographers shooting to reveal texture before there were any computers. You light for texture, then there's no need to rely on clarity/structure or any other micro contrast adjustments... which inevitably increase noise any way. Still use it if you want, sparingly to reveal it further, but processing can only enhance or attenuate what's actually there to begin with.

It IS better to get things right in camera... it just is.

[edit] For the record... I'm not saying that you're wrong completely. Of course increasing micro contrast helps, as does under exposing a reflective surface, but the image in the OP looks the way it does due predominantly to high incidence angle lighting. The OP, should he try to replicate it, would be best served by using off camera flash in a similar manner to create the contrast content the raw file needs in order to reveal the texture.
 
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Not sure what you're saying with that image Stumac. The light source is from the front of the camera, so back lighting the road, so showing the texture.

Quite easy to work out the lighting, especially if you're aware of his work. It's a single light source, usually a flashgun on a stand without a softbox, hence the harsher lighting. You can push it then in post to get the dramatic look. I've done it myself several times.

For more examples, look at the work on Tim Wallace. Whether directly or not, his images have had influenced several photographers styles.
 
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I had a play with your pic and it looks closer to the one you posted the link to. The pic you put up has some hase/blown lighting which makes it a bit trickier. I wont post it as you have editing unticked, I burnt a bit and darkened part of the image down, then pushed up the midtone contrast on the road a fair bit. The texture will look different, the one your copying has a lower camera angle so the road is stronger. and less blown.
Regards Wayne
 
think you are right about Nik.. I tried a very quick and messy attempt and it works quite nicely.
merc.jpg


Also backlit.


Photography is about lighting. Photo/Photos. Greek... Light. Graphy.... Graphos (Greek).... writing.
 
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That image is backlit... it's still lighting. You may have processed it to reveal the texture more, but you can only process what's there already. It's backlit, hence reveals texture. Take the same shot when the sun is overhead, and it would be a different story. The tarmac looks damp too, which will increase the specular reflectivity of the aggregate within the asphalt, revealing even more texture due to backlighting.

I'm not saying don't process to reveal texture... I'm saying that texture has to be there in order to reveal it. Ramping up silly levels of clarity on an otherwise flat looking piece of tarmac will just result in a noisefest, and still not look particularly great.

I've no interest in slating you... why did you say that?

There were whole generations of photographers shooting to reveal texture before there were any computers. You light for texture, then there's no need to rely on clarity/structure or any other micro contrast adjustments... which inevitably increase noise any way. Still use it if you want, sparingly to reveal it further, but processing can only enhance or attenuate what's actually there to begin with.

It IS better to get things right in camera... it just is.

[edit] For the record... I'm not saying that you're wrong completely. Of course increasing micro contrast helps, as does under exposing a reflective surface, but the image in the OP looks the way it does due predominantly to high incidence angle lighting. The OP, should he try to replicate it, would be best served by using off camera flash in a similar manner to create the contrast content the raw file needs in order to reveal the texture.

Ok this is starting to get silly , you are going to say anything by the looks of it and we are going round in circles , Ive posted what I would do and hopefully to OP can takes what he wants from it , but you say

1 - "my shots still lit" LOL!! I dont think Id need to tell you what it would look like if it wasnt lit. You suggested lighting had been setup at a certain angle etc for the tarmac in the example pics by the op, And its not backlit, the sun was more than 90deg to my right.
2-" Take the same shot at mid day"- totally agree with you. do you think the example shot in the op was taken at mid day? I dont.
2-You now saying "you CAN process to reveal texture"- thats what I have been saying from the start but with the help of under exposure .
3-youve no "interest in slating me" -Ok I meant my images why do you want to see my pics? Ive saw it 1000 times on this forum, what on earth does seeing my pics do to help the op
4-"photographers have done it in the past"- indeed and still do including me when I use film BUT I will never ever achieve the same look as I can with PP with regards to textures and pulling detail etc but we all know that and have saw the change in photography, it wasnt as good at this type of high structure image then as it is now.
5-Its better to get things right in camera- THATS WHAT IVE BEEN SAYING TO !!!!!!! but you still need to pull a few sliders after.

So we agree that , you need light to take a pic, you get the shot as best as possible in camera,yout get more texture in PP because you can pull a few sliders

So the bit then I need explaining so you can teach me is - You said there was 2 lights to the shot, and i agree, its tight , hard lighting on the car an plane but you say the photographer has used a light to specifically light the tarmac, which one,Or are you saying there is a 3rd light???? Could you break down the image for me , then we can all learn including the man who asked the question.
 
Nice reading this one for me. You guys are way to clever for me. I do get the raking the light accross the surface thing though.When I want to increase the apperant texture I just create a new layer and run high pass filter on vivid light blend mode and mask it in where needed then adjust opacity as required.As stated the texture as to be there in the first place and have some specular highlights.
ps:
I am not a photographer but have used this technique quite regular on my images. "on dogs noses more often than not" :-) Then again they do look a touch like tarmac !

Gaz

IMG_3057_Emily_email_size.jpg
 
Not sure what you're saying with that image Stumac. The light source is from the front of the camera, so back lighting the road, so showing the texture.

Quite easy to work out the lighting, especially if you're aware of his work. It's a single light source, usually a flashgun on a stand without a softbox, hence the harsher lighting. You can push it then in post to get the dramatic look. I've done it myself several times.

For more examples, look at the work on Tim Wallace. Whether directly or not, his images have had influenced several photographers styles.

what single light source are you talking about to backlight the road??

and yes you process it the bring out texture, thats all ive been saying from the start .LOL

Pookeyhead is suggesting lighting has been setup just for the tarmac (not the light on the car or plane which is obvious to see) and yes you can see spill on parts of the tarmac,thats the bit I dont agree on or certainly if I was doing that shot I wouldnt be bringing a light in for the just for tarmac in the fore ground, the ambient would be enough.

To add- your saying the added lighting is coming in from infront of the camera (backlighting)and Pookeyhead is saying the lighting is coming from the flashes to the left and right of the photographer??

Im confusesd.... Ill stick to my own methods me thinks
 
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it might have been converted using Nik Silver Effex Pro - a great plug in for photoshop, and/or Viveza (Nik again) where you can adjust the 'structure' (i.e. making it a more defined texture) or lighten/darken specific areas.

I think it's a google download, not sure if free or paid though.

I bought it I think for around £90
 
Nice reading this one for me. You guys are way to clever for me. I do get the raking the light accross the surface thing though.When I want to increase the apperant texture I just create a new layer and run high pass filter on vivid light blend mode and mask it in where needed then adjust opacity as required.As stated the texture as to be there in the first place and have some specular highlights.
ps:
I am not a photographer but have used this technique quite regular on my images. "on dogs noses more often than not" :) Then again they do look a touch like tarmac !

Gaz

IMG_3057_Emily_email_size.jpg
Yes so If there is light there then there will be texture, thats a given and If you change the angle of light it will have an impact on the amount of texture due to shadows etc but you have said to get the desired amount of texture you have to PP and there no getting away from that. I expalined how I would and do , do it with the Nik software when is one of the best things you can buy :)
 
1 - "my shots still lit" LOL!! I dont think Id need to tell you what it would look like if it wasnt lit.

I said it's BACKlit. Of course all photographs need light... but there's good lighting, and bad lighting. It's all light.


You suggested lighting had been setup at a certain angle etc for the tarmac in the example pics by the op, And its not backlit, the sun was more than 90deg to my right.

Shadows say otherwise. That bright sky behind the house is clearly the predominant lightsource. There is no direct sunlight on the tarmac in your shot... there just isn't.


2-You now saying "you CAN process to reveal texture"-

No.. I said you can process to reveal texture that's already present. You can't create a texture that's not already inherent in the image through processing.



3-youve no "interest in slating me" -Ok I meant my images why do you want to see my pics?

Because I'm a photographer and I like looking at images. Why are you so paranoid?



So we agree that , you need light to take a pic, you get the shot as best as possible in camera,yout get more texture in PP because you can pull a few sliders


You can only enhance what's there. You reveal texture with lighting.... you light appropriately, or wait until the available light (if not supplementing it in some way) is suitable.

So the bit then I need explaining so you can teach me is - You said there was 2 lights to the shot, and i agree, its tight , hard lighting on the car an plane but you say the photographer has used a light to specifically light the tarmac, which one,Or are you saying there is a 3rd light???? Could you break down the image for me , then we can all learn including the man who asked the question.

I said there is possibly 2 lights. The light area around the plane could well be localised dodging. The main light source is clearly up high, slightly to the left of, and slightly behind the Corvette, and hence heading back to the camera. The back lighting resulting is enhancing the texture of the tarmac. Whether it's processed to enhance that is irrelevant, as processing can only enhance what's already there. Texture in a surface is revealed by lighting, as the shadows cast by the irregularities in the surface is what shows texture. That's basic physics.

He has not used a light to specifically light the tarmac.. he's lit the car.. but in doing so, has lit the tarmac. You can't make photons stop in mid travel :).... The light spills onto the tarmac, hence the hard shadow cast by the Corvette, and due to the position of the lighting, the tarmac is being backlit.

but you have said to get the desired amount of texture you have to PP and there no getting away from that.

I feel sorry for photographers today who feel they HAVE to process images to get the results they want. So.. all the wonderful photographs taken over nearly 200 years that beautifully reveal texture are just going to be discounted in this thread? LOL

Processing to reveal texture when it's not been lit correctly is merely enhancing edge contrast. Texture in a photograph is caused by shadow, which is caused by lighting angle. If you want to do it properly... light it properly, you're a photographer.

Ok... clearly you all feel there's nothing to be learned, as you know it all already. I'll leave you to it. Have fun.
 
I said it's BACKlit. Of course all photographs need light... but there's good lighting, and bad lighting. It's all light.
Yes you did say backlit..... but it wasnt




Shadows say otherwise. That bright sky behind the house is clearly the predominant lightsource. There is no direct sunlight on the tarmac in your shot... there just isn't.
the sun was low but it was there, and as I said to my right past 90deg




No.. I said you can process to reveal texture that's already present. You can't create a texture that's not already inherent in the image through processing.
Correct process to reveal texture, no you cant create a texture I agree if its not there





Because I'm a photographer and I like looking at images. Why are you so paranoid?
As ive twice now, because I see what happens everytime a thread goes like this, it becomes personal, so assuming you had a look are my images ok? where can I improve? I love learning.






You can only enhance what's there. You reveal texture with lighting.... you light appropriately, or wait until the available light (if not supplementing it in some way) is suitable.
Correct



I said there is possibly 2 lights. The light area around the plane could well be localised dodging. The main light source is clearly up high, slightly to the left of, and slightly behind the Corvette, and hence heading back to the camera. The back lighting resulting is enhancing the texture of the tarmac. Whether it's processed to enhance that is irrelevant, as processing can only enhance what's already there. Texture in a surface is revealed by lighting, as the shadows cast by the irregularities in the surface is what shows texture. That's basic physics.
and I agree LOL ... You see the pattern here..... I agree

He has not used a light to specifically light the tarmac.. he's lit the car.. but in doing so, has lit the tarmac. You can't make photons stop in mid travel :).... The light spills onto the tarmac, hence the hard shadow cast by the Corvette, and due to the position of the lighting, the tarmac is being backlit.
still not hearing me, Im not talking about the pools of light, the dark areas or the light areas, get the images and zoom in 200% on any given piece of tarmac, thats what Im talking about.



I feel sorry for photographers today who feel they HAVE to process images to get the results they want. So.. all the wonderful photographs taken over nearly 200 years that beautifully reveal texture are just going to be discounted in this thread? LOL
So you feel sorry for yourself, you said you probably process more than me. Dont feel sorry for yourself, its not worth it, just accept it and move on :)

Processing to reveal texture when it's not been lit correctly is merely enhancing edge contrast. Texture in a photograph is caused by shadow, which is caused by lighting angle. If you want to do it properly... light it properly, you're a photographer.
processing to "reveal texture" weather you want to give it a different name is still processing to reveal texture

Ok... clearly you all feel there's nothing to be learned, as you know it all already. I'll leave you to it. Have fun.
As said Im all for learning, I was only stating how I would do it and thats why I was interested in a break down on how you would do it so I can try it you way next time. But as you can see I agree with almost everything your saying along with the fact the image and the look is made up of good exposure and off camera flash with processing.
 
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blimey - got a lot of posts to catch up on :)

i disagree that its because of the lighting, because in real life that surface is light grey. Although I called it tarmac (because i want a tarmac effect) the surface in the original photo is concrete.
 
T
No I'm not.
the title is how to get tarmac affect like this, nothing to do with the car, the plane or the spill, or at least that how I read it, you said its nothing to do with the processing and I disagree.
Im going to leave it like that as I know when your involved in a disagreement what way it goes. round and round and round and round in circles to the point of exhaustion.
So far ive missed a full 10 minutes of Emmerdale last night to take the shot plus had the neighbours looking puzzled at me out the window while im on my knees taking a picture of the road:-)

no more time will be spent on this for me.

But just so you understand why I may question you , in your break down of my own image to try and explain what I was meaning by the texture and nothing else you were all wrong with the lighting direction and this there is no argument for because this I know for sure as I was there :-)
Over and out
 
LOL


Shadows don't lie dude.
 
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