affinity photo big announcement Email

Well I've downloaded AP Studio, now the learning curve begins!!
 
Well I've downloaded AP Studio, now the learning curve begins!!
Robin Whalley has a fairly good range of video tutorial for Affinity "Photo"

Once you get your head around all three Affinity apps being rolled into a single Affinity Studio app, they would seem to give a good starting point.

Fortunately, as Serif had always planned on ending up with a single "all in one" integrated graphics app, it doesn't look as if they have had to change all that much when producing this new app.
 
If the offer is "free software", the product is your data.

See also Google, Facebook, Microsoft, TikTok,...
Depending on how you define "data" I think its far more about drumming up new users, and retaining existing ones,

As I mentioned earlier, less than 10% of Adobes customers are photographers, if this same proportion applies to Affinity customers, then Canva have potentially grabbed a large user base with a strong potential of becoming paid-up Canva users.

Especially as the free Affinity Studio sign-up also gives you access to all the free Canva graphics tools. Though, I guess a reasonable proportion of Affnity graphics suite users are likely to be Canva customers already.

They have also added a powerful tool in Affinity Studio that existing paid-up Canva customers can access for no additional cost, increasing the value of what they get for their money.

I think the existing Canva tools, plus Affinity Studio, makes Canva a much more serious competitor with Adobe, and Canva's aim of becoming "THE" software for graphic professionals (as well as more casual graphic software users, hobbyists, small businesses etc)
 
Fortunately, as Serif had always planned on ending up with a single "all in one" integrated graphics app, it doesn't look as if they have had to change all that much when producing this new app.

I also think that Affinity programmes are well written, making it easier for them to repackage and add features.
Some are not like that and end up a mess with strange quirks in use.
 
I also think that Affinity programmes are well written, making it easier for them to repackage and add features.
Some are not like that and end up a mess with strange quirks in use.
Serif made a good decision when they started from scratch with the Affinity suite, and as I mentioned in another post, if you don't come to it expecting it to work like Photoshop, it's much easier to learn than Photoshop (even though I am now using Photoshop rather than Affinity).

Photoshop suffers from needing/wanting to add new features and improved workflows, while not wanting to abandon the "old ways".

I think that some sort of DAM and a proper scripting language are the main missing features, but scripting is promised, and the promise of a DAM, once they got publisher to the market, is long overdue.

I'm not sure if Canva offers a DAM or not. I would have thought that would have been an important tool for them to offer. If they do, this might be one of the things that Affinity users are encouraged to stump up a subscription for.
 
Affinity Studio, isn't really comparable to Capture One or Lightroom. Both the latter are designed around converting and managing raw files.

Affinity Studio is a graphics editing suite with the photo part of it designed for editing raster files i.e. files that have been processed in a raw converter like Lightroom or Capture One, and then passed, across to Affinity studio for more advanced editing or incorporation into a publication or graphic. But you can ignore the vector and layout tools.

Affinity Studio has no cataloguing tools, and although it has raw processing capability, it hasn't, so far, been as good as the raw processing found in Capture One or Lightroom. Both the latter are more suited to processing large numbers of "related" files while Affinity Studio is more suited to working on "special" files one at a time.

As Affinity Studio is free, I would try using it alongside Capture One. Keep C1 for raw processing and cataloguing, but with Affinity Studio available for more advanced masking and retouching (along with the additional vector and layout graphics tools) should you need them. Even though I have the latest release of C1, I still find things that are just easier and better done in Photoshop, and the Photo part of Affinity Studio is comparable to Photoshop.

The free version of Affinity Studio doesn't include the AI tools for things like object selection that you get with the paid version, but it still has basic object selection tools. And both AI selection and object selection are likely to still need tweaking: you just save a bit of time with the AI.

The more recent versions of C1 have been adding AI tools. The earliest was an AI horizon correction tool, followed by AI dust removal, but it now has a slew of AI driven selection tools (and people retouching tools) including the ability to add, subtract and intersect masks.

How old is your version of C1. C1 has seen a lot of additions over the last few releases, but it is still a very expensive option.
Says its version 16.3.6.1949
 
Says its version 16.3.6.1949
So a fairly recent version, e.g you have the new AI selection tools.

Assuming you have a perpetual license, you are still eligible for the 16.3.7 release from April 4th 2024, which brings mainly bug fixes.

Until the latest 16.7 release, which added intersecting, adding and subtracting masks, the major improvements from the releases in between, are mainly related to advanced people retouching e.g AI selections of eye pupils, and other body parts and clothing.

The details of the releases are here, but it's a tedious read:


A pixel editor (e.g the photo part of Affinity Studio) is always a useful addition to a raw processor (such as C1 or LR), and Affinity Studio also provides vector editing desktop publishing.

There are still things that a pixel editor just does better e.g tricky cloning. However, from what you have said, and given you have a fairly recent version of C1, and you would still want C1 for raw processing and cataloguing, it wouldn't make sense to "switch" to Affinity.

There is still an argument for "adding" Affinity Studio to your toolbox, but you would still need to be able to work out when it should be used. Most C1 users I am aware of also use Photoshop or the old Affinity Photo, but they are also probably what you would call "advanced" users.
 
So a fairly recent version, e.g you have the new AI selection tools.

Assuming you have a perpetual license, you are still eligible for the 16.3.7 release from April 4th 2024, which brings mainly bug fixes.

Until the latest 16.7 release, which added intersecting, adding and subtracting masks, the major improvements from the releases in between, are mainly related to advanced people retouching e.g AI selections of eye pupils, and other body parts and clothing.

The details of the releases are here, but it's a tedious read:


A pixel editor (e.g the photo part of Affinity Studio) is always a useful addition to a raw processor (such as C1 or LR), and Affinity Studio also provides vector editing desktop publishing.

There are still things that a pixel editor just does better e.g tricky cloning. However, from what you have said, and given you have a fairly recent version of C1, and you would still want C1 for raw processing and cataloguing, it wouldn't make sense to "switch" to Affinity.

There is still an argument for "adding" Affinity Studio to your toolbox, but you would still need to be able to work out when it should be used. Most C1 users I am aware of also use Photoshop or the old Affinity Photo, but they are also probably what you would call "advanced" users.
Thanks for such a detailed reply. I'll definitely give it ago, doubt I'll use it all that much.
 
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